Unit+1

**Background/Rationale** 21st century skills / Interactive whiteboards / Student response systems In this course you will become familiar with the tenants of the 21st century skills through the reading with particular attention to how you can incorporate some of these skills into your instruction. Multimedia and interactive technologies enhance student learning and prepare the students for the challenges they face in the world today. **Multimedia** Multimedia is digital media that in some combination uses images, text, sound and video to present information. With students receiving a vast amount of information via screen it is important to reach them where they live. If they interact with cell phones, MP3 players, computer and game screens as well as television during a large portion of their time out of school, it is logical to conclude that they will be more attracted to media when in school. Presenting text only resources is often a turn-off to students. This course explores several methods and tools for incorporating multimedia to enhance learning. **21 century skills** One of the latest initiatives in education reform is the drive to implement 21st century skill development in schools. These skills attempt to satisfy business owners’ complaints that students are coming to them unprepared with lack of global understanding, ability to think critically, minimal technology skills, and low creativity. These skills include life, career, learning, innovation, information literacy, technology and media skills. There has been some development of curriculum to demonstrate how these skills should be taught in schools but there is still progress to be made ways to go to enlighten all teachers on how to enable students by skill development. **Interactive White Boards** Interactive technology tools are many and varied. The most familiar are interactive white boards like Smartboards, Promethian, Mimio and others. These boards sense pressure from plastic pens and allow teachers to annotate whatever is projected from their computer screens. All boards offer a type of digital "notebook" software that allows for capture of images and screen shots and some even offer recording of step-by-step instruction. Both visual and kinesthetic learners benefit with this interaction. Engagement is high when students are able to interact with lesson material physically. There are several tools and images built into these notebook programs: digital dice, protractors, and countdowns are just a few of the interactive representations. **Student response systems** Student response systems, often called "clickers" also engage students in lessons by allowing for real time feedback, quizzing, pre-testing, measurement of bias anonymously, feedback on lesson content... Students can select from multiple-choice answers or enter numeric data when a survey window is opened. This input is immediately displayed on screen or on an interactive white board (ex Smartboard) so students and teachers can see graphed responses. Using a cell phone tool for similar responses can be obtained by the teacher setting up questions on a website called http://www.polleverywhere.com/ which also displays both charted responses and single line text responses in real time. Having this immediate response helps teachers to fine tune lesson delivery on the spot. **Learner Outcomes** **At the end of this Learning Topic, you will be able to:** 1. Identify beneficial features of interactive whiteboards by comparing tools to determine which will offer the best classroom integration. (activity 1) 2. Analyze curricular uses for Interactive whiteboards to determine best fits for optimal instruction. (activity 2) 3. Reflect on 21st Century skill development to identify areas of skill development within your curricular framework. 4. Create a student response poll using cell phone polling software and reflect on how immediate student feedback can support student learning. (activity 3) 5. Analyze curricular uses of multimedia using interactive whiteboards, student response systems and 21st century skills to identify areas where media enhances best educational practice. (activity 4) **Readings and Research:** **Multimedia theory introduction** · Bellaver, R. F., & Wise, M. B. (n.d.). Using Multimedia in the Classroom. Ball State University - Home. Retrieved March 14, 2010, from [|http://www.bsu.edu/web/rbellave/usingmultimedia.htm] ·    ·  ISTE | Research on Multimedia in Education. (n.d.). International Society for Technology in Education | Home. Retrieved March 14, 2010, from [|http://www.iste.org/content/navigationmenu/research/reports/research_on_technology_in_education_2000_/multimedia/research_on_multimedia_in_education.htm] ·    ·  Journal of Interactive Media in Education. (n.d.). Journal of Interactive Media in Education. Retrieved March 14, 2010, from http://www-jime.open.ac.uk/ ·    ·   · Multimedia in the Classroom. (n.d.). Florida Center for Instructional Technology. Retrieved March 14, 2010, from [|http://fcit.usf.edu/multimedia/overview/overviewa.html] ·   **21st Century Skills** · 21st Century Skills. (2009, June 15). //Institute of Museum and Library Services//. Retrieved March 3, 2010, from [|www.imls.gov/pdf/21stCenturySkills.pdf] · 21st Century Learning Initiative. (n.d.). //21st Century Learning Initiative//. Retrieved March 3, 2010, from [] · Learning 21st Century skills requires technology in education. (n.d.). //Thousands of Free Lesson Plans and Educational Resources for Teachers | Verizon Thinkfinity.org//. Retrieved March 14, 2010, from [] · Salpeter, J. (2003, October 15). 21st Century Skills: Will Our Students Be Prepared?. //Tech and Learning//. Retrieved March 3, 2010, from [|http://www.techlearning.com/article/13832] Salpeter, J. (2003, October 15). Make sure to skip to content, · The Partnership for 21st Century Skills - Home. (n.d.). //The Partnership for 21st Century Skills - Home//. Retrieved March 14, 2010, from [] **Student response systems** · Designing Questions for Clickers. (n.d.). //Learning Technology | Home//. Retrieved March 14, 2010, from [|http://telr.osu.edu/clickers/teaching/guidelines.htm] · Interactive Whiteboard Pedagogy. (2008, August 15). //Visible Procrastinations//. Retrieved March 3, 2010, from [|http://visibleprocrastinations.wordpress.com/2008/08/15/interactive-whiteboard-pedagogy/] · Radosevich, D. J., Salomon, R., Radosevich, D. M., & Kahn, P. (n.d.). Using Student Response Systems to increase motivation, learning and knowledge retention. //Innovate//. Retrieved March 3, 2010, from [] · ROBERTSON, L. (2000, November 3). twelvetips.pdf. //Ohio State edu//. Retrieved March 3, 2000, from [] .  · Using Interactive Whiteboards and “Clickers” to Enhance Instruction and Assessment Webinar Hosted by Debra Pickering. (n.d.). //Marzano Research Labs//. Retrieved March 3, 2010, from [] **Resources** **Digital Whiteboards** [|http://www.prometheanplanet.com/server.php?show=nav.19251] [|http://www2.smarttech.com/st/en-US/Support/Downloads/default.htm] [] **Student Response Systems** [] [] [] **Field Experience:** Observe a teacher using an Interactive white board or find credible online videos showing the board uses. See Activity 2 for more information. **Learning Activities** ** [Web team: please create separate Discussion Forums for each activity that starts with the word “Discussion.” For example the first discussion forum would be titled “Introductions.”] ** **Activity 1:- Interactive Whiteboard** In order to understand the benefit of interactive whiteboards you will observe use of a whiteboard in a classroom you have access to and collect data on uses observed and related by the instructor. If you have no access to an interactive whiteboard, please search for Smart or Promethian board use videos and observe what you find in these videos. Step 1: Download the interactive software for each of the three major product lines, just register and download, these are free tools. They should work on your computer without being connected to the board. [|http://www.prometheanplanet.com/server.php?show=nav.19251] [|http://www2.smarttech.com/st/en-US/Support/Downloads/default.htm] [] Step 2: Explore the options offered. Once you have reviewed the software, create chart similar to the Whiteboard Software chart accessible under Course Resources to compare at least 4-5 the features from each product. Include the information you found from your observations and at least three ideas you have for uses in a class of age and curriculum you are interested in. Step 3: In the Discussion Forum for this activity post your Whiteboard Comparison Chart and observations. Read and respond to two or more colleagues’ postings. See the Sample Whiteboard Comparison Chart  for a sample software comparison chart **Assessment** For information on how you will be evaluated, please see the Activity 1 – Whiteboard Comparison Chart Grading Criteria **Activity 2: Discussion – Classroom use of Interactive White Boards** Step 1: Discuss uses of interactive white boards in the classroom. Share your thoughts on these questions: · Are there any classroom areas that lend themselves more to use of interactive boards or are not good fits, why, what is your evidence? Step 2: Create a brief lesson - 2 to 3 pages using the notebook software of one of the products you explored. Add images or clip-art and text. Step 3: Share your experience and the notebook file or screen captures of your exploration. · What was difficult to use? What was easy to use? · How would use of the notebook software benefit student learning? Step 4 In the Discussion Forum for this activity, respond to the following questions. · Why is each invention heralded as a societal and cultural change agent though they are mere tools? · What do these statements have to do with a web design course for educators? Step 5: Review your colleagues’ responses and REPLY to two or more of their responses. **Assessment** Refer to the Discussion Rubric in the Course Resources folder for more information on how you will be evaluated. **Activity 3 Project – 21st Century Lesson Plan** Throughout this course you will apply what you have learned with authentic activities that can be developed for your classroom. In this activity you will incorporate 21st century skill into your curriculum. There is also the opportunity for peer feedback that may provide additional ideas. Step 1: Envision introducing 21st century skills into your curriculum. Relate at least four skills from the 21st century learning skills reading and share a //lesson idea// (not a complete lesson plan) that will help your students to gain mastery of one or more of these skills (~500 words). Step 2: Review and respond to your colleagues’ lesson ideas. **Assessment** For information on how you will be evaluated, please see the Activity 3 - 21st Century lesson plan project grading criteria **Activity 4: Discussion – Cell Phone Poll** Step 1: Create a poll using polleverywhere cell phone survey tool [] . Include 4 questions, include multiple choice and short answer questions. Here are ideas to use questions for each level of Blooms technology: http://www.personal.psu.edu/faculty/j/5/j5j/psy002/MCQ.html  and  http://www.emints.org/ethemes/resources/S00002166.shtml Step 2: Post the survey on the discussion forum: include instructions on where to dial and what to text to answer questions. Have your peers take the poll over a three day period. Step 3: Post a screen print of the poll responses after 3 days and discuss the following · Your comfort level using this technology, did you run into any challenging areas using the tool? · How students would respond to this type of survey? What are some benefits and limitations of using such a tool? · Share an idea you have on using this type of survey in your teaching. Step 4: Review your colleagues’ responses and REPLY to two or more of their responses. **Assessment** Refer to the Discussion Rubric in the Course Resources folder for more information on how you will be evaluated. **Activity 5: Discussion – Incorporating Multimedia** This lesson has shown how multimedia can enhance learning. So it is important to know how multimedia can be incorporated into the curriculum. Step 1: After reading, evaluating, and discussing the three topics from this unit, 21st Century skills, Interactive Whiteboards and Student Response systems, create and post a list of 5 ways to incorporate multimedia products into lessons using each of these three topics areas (15 in total). Step 2: Discuss with your classmates what forms of media might best serve each tool and 21st century skill, or do many apply? Step 3: Review your colleagues’ responses and REPLY to two or more of their responses. **Assessment** Refer to the Discussion Rubric in the Course Resources folder for more information on how you will be evaluated.
 * Learning Topic 1: Multimedia theory introduction**